Campaign Studio
A tabletop campaign — a world, and the sessions played in it.
A tabletop campaign — a world, its people, and the sessions played in it. The only kind here whose episodes are written after they happen and by somebody else, which is the interesting half: continuity has to absorb what players did rather than hold a script to what was planned. The deliverable is prep and handouts for the next session, so it wants a shorter loop than four phases.
This Studio is planned, not built. It is here so the shape is visible
and can be argued with before it exists.
The workflow
Four phases, and only the stages this kind of production actually has —
a commercial has no bible, and showing one would make the tool read as television
software to everybody who is not making television.